Page 4 of 4 FirstFirst ... 234
Results 31 to 35 of 35
  1. #31
    Super Moderator josta59's Avatar
    Join Date
    Nov 2017
    Location
    Somewhere in the middle of Ohio
    Posts
    755
    The airport is one of the objectives on the map. Whoever controls it will be able to invade enemy hexes with fewer limitations, just as you suggest. But the rebels are outpacing the Chinese in terms of advantages. That's why they need to focus on taking some of what the rebels have already occupied.

    Besides, we're still in the challenge phase, and this is the time for the Chinese to invade a hex occupied by the rebels.

    After the challenge phase, both sides will be able to claim a free hex adjacent to one they occupy. The airport is too far away for the Chinese to even do that, at this point. It will take time and a lot of bullets.

  2. #32
    Super Moderator josta59's Avatar
    Join Date
    Nov 2017
    Location
    Somewhere in the middle of Ohio
    Posts
    755
    It was a rough fight, but the SPAR scouts managed to break away from the checkpoint and recon the auto factory.

    I used my new, simple QUIK FRIK rules for that fight, and at this point I will be switching from No End in Sight to QUIK FRIK. It shouldn't change the campaign much. I think the biggest change is that I'll be able to get through scenarios faster, which will help prevent boredom.

    Now that the auto factory has been scouted out, the SPAR battalion will gain a numeric advantage over the rebels when they assault it. They won't outnumber the rebels, because that would be unbalanced, for sure. But I'll skew their numbers a little more than I normally would. It will be interesting if they can turn this blue hex red, thereby cutting off and isolating the hex with the power station that the rebels just took over.

    The new table will just shift the scene slightly to the northeast. I never did show the table for the checkpoint scenario, so I'll take a picture of it before I change it.

    The new one will look something like this:

    Name:  Global Links Auto Company table.jpg
Views: 6
Size:  90.9 KB

    I'm getting to know this town pretty well! It would be amazing if I ever got to actually visit.
    Last edited by josta59; 02-17-2020 at 05:57 PM.

  3. #33
    Super Moderator josta59's Avatar
    Join Date
    Nov 2017
    Location
    Somewhere in the middle of Ohio
    Posts
    755
    Game 2: Assault on the Auto Factory

    Situation
    It's time for SPAR to strike back at the rebels in a big way. They won't underestimate them again. This will be a daytime strike, similar to when the rebels took the power station.

    Objectives
    SPAR (attackers): Run the rebels out of the auto factory.
    SPLM-IO (defenders): Keep the auto factory under rebel control.

    Stakes
    If SPAR wins, they'll turn this blue hex red! And they'll gain the ability to receive extra support for all scenarios, which the rebels have been enjoying since the campaign started but will lose if they lose this game.
    If the rebels win, they'll continue to enjoy the current status quo.

    Deployment
    The SPLM-IO rebels will set up first, anywhere on the table.
    The SPAR platoon may enter anywhere on the south and/or east edge. The scout team will arrive in the unarmored car.

    Special rules
    SPLM-IO moves first each turn.

    HMG, RPG, and grenades will use 3d6 on the combat table (the difference is in the explosive effect of the RPG and grenades, and the range limit of grenades). SAW will use 2d6. All other weapons use 1d6.

    Order of battle
    SPLM-IO:
    1 squad of 7 infantry with 1 SAW + 1 squad leader
    1 squad of 7 infantry with 1 RPG + 1 squad leader
    1 squad of 7 infantry with small arms + 1 squad leader
    1 platoon commander (stealthy, does not receive opportunity fire)
    1 technical with HMG

    SPAR:
    1 squad of 6 elite infantry with SAW + 1 squad leader
    1 squad of 6 elite infantry with RPG + 1 squad leader
    1 team of 3 elite scouts with small arms (quick, add 2" to movement), + 1 team leader (iron jaw, subtract 1 friction point every time FPs are sustained)
    1 elite platoon commander (quick, add 2" to movement)
    2 armored cars with HMG
    1 unarmored car, no weaponry

  4. #34
    Super Moderator josta59's Avatar
    Join Date
    Nov 2017
    Location
    Somewhere in the middle of Ohio
    Posts
    755
    Here's the table I had set up for the checkpoint scenario. I set up a whole table for a skirmish that took place in a very small area of it, bottom middle. I wasn't sure what would happen.

    Name:  20200222_135950.jpg
Views: 5
Size:  85.3 KB

    Now, thanks to the modularity of my table, I can just shift the scene down and to the left for the auto factory assault.

  5. #35
    Super Moderator josta59's Avatar
    Join Date
    Nov 2017
    Location
    Somewhere in the middle of Ohio
    Posts
    755
    Here's the new table, with 25 rebels already set up in and around the auto factory at middle left. The card to the left of the table displays the inside of the small factory.

    Name:  20200222_144042.jpg
Views: 5
Size:  87.4 KB

Page 4 of 4 FirstFirst ... 234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •