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  1. #1
    Super Moderator josta59's Avatar
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    Juba game 3: Assault on the Rebel HQ!

    Game 3: Assault on the Rebel HQ, scenario details

    Situation
    China is done underestimating the rebels and will now bring a large force against their stronghold on the west side of the city, to rescue their civilian engineers. They mount up a large force along with the South Sudanese military, amassing at the Chinese Embassy a few blocks east of where the civilians are held. China will keep a low profile during this attack, allowing South Sudan to show the world it's still acting under its own authority. But will there be more facing them than they could ever expect?

    A SPAR rescue squad has practiced for the rescue and was snuck behind the compound in vehicles towed there during the night by government officials pretending to be from a private towing company.

    Objectives
    China and South Sudan (attackers):
    1) Rescue the Chinese civilians.
    2) Capture rebels and control their HQ.

    SPLM-IO (defenders):
    1) Maintain control of the HQ.
    2) Keep the civilians prisoner.

    Stakes
    If China and South Sudan complete objective 2 or both objectives, they'll turn this blue HQ hex red! And they'll receive the 2 conquest points per turn for controlling an HQ hex, taking those points from the rebels.
    If they complete only objective 1, the rebels win and will continue to enjoy the current status quo.
    If they complete no objectives, the rebels win, and China will lose political points, causing their numbers to be reduced in the next game.

    Deployment
    The SPLM-IO rebels and US SOG squad will set up first, anywhere on the table. They may also set up strong defensive positions with HMGs.
    The SPAR rescue squad may set up in their vehicles at least 12" west of the HQ buildings.
    China Army Marine Corps and South Sudan Army may enter anywhere on the east edge on turn 1.

    Special rules
    SPLM-IO has initiative each turn.

    Each turn, after completing steps 2-5 in the turn sequence once, repeat steps 2-5 once again before moving on to step 6 (allows up to 6 units each side to activate per turn)

    HMG, RPG, and grenades will use 3d6 on the combat table (the difference is in the explosive effect of the RPG and grenades, and the range limit of grenades). SAW will use 2d6. All other weapons use 1d6.

    Each side may only use 1 grenade per turn.

    RPGs can only be fired 3 times total. Figures carrying RPGs attack with small arms when not firing the RPGs.

    Each time the SPAR rescue team enters a room of a building, roll 1d6. If they roll a 6, they have found the civilians and must get them off the table alive after 1 turn of doing nothing (representing the time needed to prepare the civilians to escape; no activations necessary for this).

    Order of battle
    SPLM-IO (rebels):
    1 squad of 7 infantry with 1 SAW + 1 squad leader
    1 squad of 7 infantry with 1 RPG + 1 squad leader
    1 squad of 7 infantry with small arms + 1 squad leader
    1 platoon commander
    1 technical with HMG
    3 HMG crews in strong defensive positions

    US CIA SOG squad
    1 squad of 6 elite infantry with SAW + 1 squad leader

    Sudan People's Liberation Army:
    1 squad of 7 infantry with 1 SAW + 1 squad leader
    1 squad of 7 infantry with 1 RPG + 1 squad leader
    1 squad of 7 infantry with small arms + 1 squad leader
    1 platoon commander
    2 armored cars with HMG

    China People's Liberation Army Marine Corps
    1 squad of 7 infantry with 1 SAW + 1 squad leader
    1 squad of 7 infantry with 1 RPG + 1 squad leader
    2 YJ2080 Sentinels (GAZ Tigrs) with HMG

    China SPAR rescue squad
    1 squad of 6 elite infantry with SAW + 1 squad leader
    2 unarmored cars

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    Last edited by josta59; 06-27-2020 at 01:56 PM.

  2. #2
    Super Moderator josta59's Avatar
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    It begins, at last! Two South Sudanese armored cars rolled onto the east side of the compound (top of the photo below). A sharp rebel with an RPG tore one of them to shreds. Everyone inside is OK, but shaken. The rebel fire from the buildings was so strong that the army gunners didn't get off a shot in turn 1.

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    Meanwhile, a couple of SPAR rescuers tried to sneak in from the west side. They were seen from across the table by an HMG crew, with whom they exchanged fire.
    Last edited by josta59; 06-27-2020 at 01:57 PM.

  3. #3
    Administrator Whiterook's Avatar
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    Super solid scenario layout! This is going to be a doozy!
    "If everyone is thinking alike, then somebody isn't thinking." - George S. Patton.

  4. #4
    Super Moderator josta59's Avatar
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    The soldiers in the front armored car were lucky. In turn 2, the rebels totally destroyed the rear car, killing all inside.

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    With the rebels focused on the army vehicles, the Chinese were able to sneak one of their Sentinels between some buildings, where it will be able to safely unload some marines. You can just make it out in the top left corner of the photo below, to the right of the house, behind a tree.

    The SPAR rescue team continued moving onto the table (lower left) and exchanging fire with the HMG gunner across the table (in the house on the top right). Eventually they were able to disrupt the gunner, which is going to greatly help them get into cover.

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    Last edited by josta59; 06-30-2020 at 03:18 PM.

  5. #5
    Super Moderator josta59's Avatar
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    In turn 3, the American SOG team moved out (center of the first photo below) and neutralized the Chinese Sentinel AFV (right) on their way to intercept the SPAR rescue squad, getting only one member disrupted in the process. Not bad!

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    Meanwhile, a fire team of Chinese marines ran onto the table (lower left below) and took out the rebels' technical with an RPG (smoke at top center). They also exchanged fire with an American who had lingered behind the others.

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    Last edited by josta59; 07-01-2020 at 08:40 PM.

  6. #6
    Super Moderator josta59's Avatar
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    This latest turn made me realize that it's too easy for infantry to kill armored vehicles in QUIK FRIK. This prompted me to make my first revision to the rules, an addition for the next version: "Armored units provide their own hard cover unless targeted by an armor-piercing weapon." That will make it harder to rack up friktion points on armored units, while keeping it very possible for RPGs to stop them.

  7. #7
    Super Moderator josta59's Avatar
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    In turn 4, two elite teams made contact for the first time in the campaign: the Chinese SPARS (left) and the American SOGs (right)! Place your bets, gentlemen!

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  8. #8
    Super Moderator josta59's Avatar
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    Other SPAR rescuers joined the fight in turn 5 (bottom), and a second Chinese Sentinel rolled in and attacked an American (center) from behind with its HMG! He rallied quickly, though.

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    Meanwhile, across the table, Americans (behind the blue car) managed to kill a Chinese marine who was part of the fire team that took out the rebel technical.

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    Last edited by josta59; 07-04-2020 at 12:58 PM.

  9. #9
    Member madman's Avatar
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    Getting hot in South Sudan, (actually just looked at the weather and it is almost identical to here an hour north of Toronto)!

    Just saw this video. I was hoping it might give some real world images of Juba but I found the whole video very engrossing.

    https://www.youtube.com/watch?v=rkWyG9GAze0

  10. #10
    Super Moderator josta59's Avatar
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    Wow, that was a truly fascinating video. Thanks so much for sharing it, madman.

    I didn't realize the rebellion effectively ended last February. I hope that means the imaginary campaign I created for these games will be impossible in 2021. Thank goodness they gave peace a chance. Let's hope it lasts this time.

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