Hi, all,
I plan to play a miniatures game of capture the flag, using my Firepower rules. The following special rules may change over time until I play the game.
Special rules
Tan team receives 10 men and 4 chits. Green team receives 9 men and 5 chits. There are 2 impulse phases per chit for both teams.
Each team sets up anywhere on the end of the table where their flag is planted.
All players are armed with rifles and 2 grenades. After 3 rifle attacks, a player must spend an impulse phase reloading.
Figures can be hit once without dying. A second hit kills them.
Vehicles may not be entered, but buildings may. Doors are not locked and may be passed through at the expense of 1 movement factor. Windows have no glass.
Game lasts 10 turns or until a flag is captured and taken to the other flag, whichever comes first.