Hi, all,
I present my latest rule set: FIRETEAM FIREPOWER! A 3-page rule set for squad-level skirmishes with miniatures. I think Hagen will especially enjoy these.
Fireteam Firepower.pdf
This is a rules bash, combining the best features of:
1. My previous Firepower for miniatures rules, based on Avalon Hill's board game Firepower
2. Fireteam II modern skirmish rules for miniatures, by John Armatys (find them here: http://www.wargamedevelopments.org/g...s/Fireteam.pdf)
Fireteam II has a lot of features I wanted to incorporate in my games, so I spent several hours bashing these rules together and testing them. Both rule sets have a grid of weapons with their hit numbers, so it made sense to me to marry them together.
How does this improve my previous Firepower rules? I've kept the chit activation system from Firepower, which Hagen and I both enjoy. But these new rules feature:
1. More traditional movement. No more counting movement factors!
2. New combat outcomes of wounded and seriously wounded, in addition to suppressed and killed. Wounded figures can shoot!
3. Rallying rules for suppressed figures that are based on their squad leader's status. Leaders have a purpose now!
4. One roll result for combat rolls, with beaten zones for automatic fire. No need to count individual shots!
5. Opposed rolls (firing roll vs saving roll). Targeted figures have a better chance of surviving!
6. Simpler rules for explosive weapons. No more complicated measurements!
7. Clearer and simpler vehicle rules. We don't need no stinkin' movement factors!
And just for the hell of it, I even threw in my own rules for movement in buildings, which have nothing to do with either previous rule set.
Game on!
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