This is a very exciting moment for our little forum. I think it's been about six years since any of us played a head-to-head, play-by-post game with real miniatures. Well, we're finally gonna try one again!
Em and I will be trying out the recently published modern rules called Wars of Insurgency, by my neighbor Mike Demana for First Command Wargames, here in the Columbus area. (I was already really excited about these rules before I realized the author lives near me.) I'll be running the game out of my basement, and I'll be as fair as I know how to be.
I've picked a scenario from the book One-Hour Wargames, by Neil Thomas. It's scenario 10, called "Late Arrivals." There's nothing historic about this scenario. Think of it like our Tank on Tank games, which aren't based on any actual actions in WWII.
Here's the scenario, and Em, I'm happy to let you decide which army you'd like to play:
Situation
A portion of the Blue army is making a stand against the advancing Red force. The Blue general hopes that reinforcements will arrive in time to repel the enemy.
Army sizes
Both armies have 6 units. [I plan to make them teams of 5, + 1 leader, for a total of 31 soldiers per side. All troops will be of regular quality.]
Deployment
The Blue army deploys 2 units in the southern 2/3 of the table and/or in the wood.
No Red units are deployed at the start of the game.
Reinforcements
Turn 1: Red army: all 6 units enter via the road on the northern table edge.
Turn 5: Blue army: 2 units arrive from the southern table edge.
Turn 10: Blue army: 2 units arrive from the southern table edge.
Special rules
The hill is impassable.
Add 2" for movement along the road.
10mm figure conversion: Subtract 1" for all distances mentioned in the rules.
Game length and turn order
This scenario lasts 15 game turns. The Red player goes first in each turn.
Victory conditions
Victory is secured by occupying the town at the end of the game.
Scenario map
The town is in the southeast corner. The northeast section is woods. The hill is on the west side.