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  1. #71
    Cities are awesome for Infantry! Something new I've learned and something to consider for future play...keep Infantry in cities and close assault for tanks.

    This modern warfare is bloody! Noted it in this game, in Scott's games; and I suspect I'll find the same true in World at War games. I definitely see the excitement factor of modern war games. I'm getting the sense that, WWII in comparison is a lot less lethal and sluggish, compared to the firepower of these modern machines. I'll be curious to compare as time goes on, playing both styles.
    If you can't be a good example, be a horrible warning

  2. #72
    Super Moderator josta59's Avatar
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    Focus on M12, aid on M10.

  3. #73

    Turn 3, Aid/Focus and End Turn Phase

    Soviet's place Focus on T-72s in M12, and Aid on T-72s in M10;
    Americans flip Aid Marker to 2-dice side.


    SitRep map...



    We move to Turn 4.
    If you can't be a good example, be a horrible warning

  4. #74

    Turn 4, start

    We're past the half way point!

    Initiative Phase
    Rolled (2d6, Scott/Em), and Soviets won 2/4. Em has Initiative.

    Draw Action Cards
    Current cards per side are now...






    I'm keeping Initiative!


    Reminder: You can play two cards in a turn, but are not obligated to do so. Also, there are only so many in a deck so when they run out, they run out . Also, there are only 7-turns so, you only have so long to use them .

    Rally Phase
    American Dragon in Forest K8 attempts a Rally
    American's Rally is 3 + 1 for Rolling Terrain = 4
    1d6 =3 = Rallies!

    Soviets have nothing to Rally

    American Infantry in City I11 attempts Rally
    American's Rally is 3 + 1 for Rolling Terrain = 4
    1d6 =1 = Rallies!

    Fire Phase

    AMERICANS
    US Abrams in Forrest hex P10 fire @ T-72s in hex M10

    ATTACKING FIRE COMBAT:
    * Abrams's' 14 AP-FP (Armor Piercing Firepower) - T-72s' 6 Armor rating = 8
    * Three hexes out make it in Short Range (1-4 Red) gives 2 column shift right = 12 column
    * Terrain is Open Terrain, for no column shift
    2d6 = 2 = 9 Hits

    DEFENSE:
    Soviet Morale is 2
    1d6 = 6 = Hit, Disrupted
    1d6 = 5 = Hit, Step Loss (Reduced)
    1d6 = 4 = Hit, Eliminated
    1d6 = 4 = NA
    1d6 = 3 = NA
    1d6 = 2 = NE
    1d6 = 2 = NE
    1d6 = 2 = NE

    SitRep map...





    Soviet turn
    If you can't be a good example, be a horrible warning

  5. #75
    Super Moderator josta59's Avatar
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    L12 and M12 attack the APCs in I11.

  6. #76

    Turn 4, Fire Phase continued

    Fire Phase
    The Soviets open fire!

    SOVIETS
    The T-72 platoon in hex L12 leads a firegroup with the T-72 Platoon in hex M12, to fire attack against the M113 APC platoon in City hex I11...

    ATTACKING FIRE COMBAT:
    * T-72s (L12) 10 AP-FP (Armor Piercing Firepower) - M113's 2 = 8
    * Three hexes out make it in Normal Range (3-5), so no column shift
    * Firegroup attack, gives 2 column shift right = 12
    * Column shift left 1 for M113 being in a City hex = 10
    2d6 = 9 = 4 HITS

    DEFENSE:
    American Morale is 3
    1d6 = 5 = Hit, Disrupted ...Negated
    1d6 = 4 = Hit, Reduced​ ...Negated
    1d6 = 2 = Negates Hit
    1d6 = 1 = Negates Hit
    Play "Lucky Day" Action Card to re-roll up to 4-Defensive Dice
    1d6 = 1 = Negates Hit
    1d6 = 6 = NE
    1d6 = 3 = Negates Hit
    ...one roll left if needed.

    AMERICANS

    US M901 ATGM in Forrest hex L7 fires @ T-72s Town hex M12

    ATTACKING FIRE COMBAT:
    * M901's' 12 ATGM-FP + 4 FP for "Fire Support" Action Card - T-72s' 6 Armor rating = 10
    * Short Range (1-6) @ 5-hexes away, gives 2 column shift right = 16 column
    * Terrain is City Terrain, for one column shift Left = 12 column
    2d6 = 5 = 6 Hits

    DEFENSE:
    Soviet Morale is 2
    1d6 = 5 = Hit, Disrupted
    1d6 = 4 = Hit, Step Loss (Reduced)
    1d6 = 4 = Hit, Eliminated
    1d6 = 4 = NE
    1d6 = 2 = NE
    1d6 = 1 = NE

    SitRep...



    Soviet's turn
    If you can't be a good example, be a horrible warning

  7. #77
    Super Moderator josta59's Avatar
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    My platoon in L12 retreats south and goes back to Russia. Been fun, thank you!!

  8. #78
    Quote Originally Posted by josta59 View Post
    My platoon in L12 retreats south and goes back to Russia. Been fun, thank you!!
    Yeah, a bit of an uphill battle there.

    Game Result: American Victory

    Thanks for playing!!!
    If you can't be a good example, be a horrible warning

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